Fader knows the hardcore audience, and so does his team.
Prior to that, he spent time at Blizzard and developed the Atari-published ThreadSpace: Hyperbol. Fader previously served as lead producer at Obsidian, working on Fallout: New Vegas and its downloadable content, as well as a sci-fi RPG that never saw the light of day and a canceled next-gen project codenamed North Carolina.
If people want to spend money they can, but they never have to pay to have fun.” This philosophy is just one way that Fader’s Iocaine Studios is looking to bring hardcore ideas to a traditionally casual market. “I hate pay-to-win, I hate pay-to-continue-playing. “If we make money, great, but I just want people to play,” creative director Jason Fader told IGN.